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Starsector redacted
Starsector redacted










200 speed with Maneuvering Jets and 3 small ballistic hardpoints that all point forward, kinda reminds me of a shittier Brawler. You've spent 5 skill points to get Automated ships, there's soooo many better choices.Ĭheap harasser that honestly doesn't seem too bad as far as Derelict ships go. I honestly don't know why would you ever recover this, even with Makeshift shield generator hullmod. You only get to have one in the game, and it's a reward for a campaign mission, and to me it serves as a "clutch" flagship if I don't want to come up with proper fleet compositions. I now actively avoid piloting it because it turns the late game into a boring slow motion shoot em up. So many weapons which are usually hard to fit and don't show their best on most ships, truly shine on Zigg. Phase rework did hurt its speed and it feels a bit sluggish, yet that barely impacts its performance. Horrible campaign stats and everyone will recognize you with this in your fleet, but that poses no problem since you can handle literally any threat with Ziggurat. It's also the most expensive ship in the game currently, at 75 DP. I mean everyone saw this from a mile away, the only phase capital in the game with insane firepower and ship system.

starsector redacted

Starsector redacted install#

I actually won't focus on how personal piloting affects the tiers here, since all but one ship in this list requires 2 capstone skills (8 skill points in total) just so you're able to use it yourself, and additionally you need to install a special hullmod that costs OP. So I strongly advise to anyone that hasn't encountered them yet, to continue playing the game and come back later. WARNING: This tier list includes ships that are usually found in later parts of the game, and unlike other ones, can't be simply bought and found in the core worlds.










Starsector redacted